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/ Level Pack 10: Dungeon Keeper / Level Pack 10.iso / Maps / Zigzag / Map00070.txt < prev    next >
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Text File  |  1997-09-10  |  3.1 KB  |  97 lines

  1. SET_GENERATE_SPEED(400)
  2.  
  3. START_MONEY(ALL_PLAYERS,10000)
  4.  
  5. MAX_CREATURES(ALL_PLAYERS,30)
  6.  
  7. CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
  8. CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
  9. CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
  10. CREATURE_AVAILABLE(ALL_PLAYERS,HELLHOUND,1,1)
  11. CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
  12. CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
  13. CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
  14. CREATURE_AVAILABLE(ALL_PLAYERS,IMP,1,1)
  15. CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
  16. CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
  17. CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
  18. CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
  19. CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
  20. CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
  21. CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
  22.  
  23. ADD_CREATURE_TO_POOL(SKELETON,20)
  24. ADD_CREATURE_TO_POOL(ORC,20)
  25. ADD_CREATURE_TO_POOL(HELLHOUND,10)
  26. ADD_CREATURE_TO_POOL(SPIDER,20)
  27. ADD_CREATURE_TO_POOL(VAMPIRE,5)
  28. ADD_CREATURE_TO_POOL(BUG,20)
  29. ADD_CREATURE_TO_POOL(BILE_DEMON,20)
  30. ADD_CREATURE_TO_POOL(SORCEROR,20)
  31. ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
  32. ADD_CREATURE_TO_POOL(FLY,10)
  33. ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
  34. ADD_CREATURE_TO_POOL(DRAGON,20)
  35. ADD_CREATURE_TO_POOL(TROLL,20)
  36.  
  37. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
  38. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
  39. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
  40. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
  41. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
  42. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
  43. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
  44. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
  45. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
  46. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
  47. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
  48. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
  49. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
  50. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
  51. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
  52.  
  53. ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
  54. ROOM_AVAILABLE(ALL_PLAYERS,ENTRANCE,1,0)
  55. ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
  56. ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
  57. ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
  58. ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
  59. ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
  60. ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
  61. ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
  62. ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
  63. ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
  64. ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
  65. ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
  66. ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
  67.  
  68. TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
  69. TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
  70. TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
  71. TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
  72. TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
  73.  
  74. DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
  75. DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
  76. DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
  77. DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
  78.  
  79.  
  80.  
  81. IF(PLAYER0, ALL_DUNGEONS_DESTROYED == 1)
  82.     WIN_GAME
  83. ENDIF
  84.  
  85. IF(PLAYER1, ALL_DUNGEONS_DESTROYED == 1)
  86.     WIN_GAME
  87. ENDIF
  88.  
  89. IF(PLAYER2, ALL_DUNGEONS_DESTROYED == 1)
  90.     WIN_GAME
  91. ENDIF
  92.  
  93. IF(PLAYER3, ALL_DUNGEONS_DESTROYED == 1)
  94.     WIN_GAME
  95. ENDIF
  96.  
  97.